Stick
A 2D game in C++ using SFML 3 for rendering and EnTT for an ECS (Entity Component System) architecture.
- Technologies
- C++, SFML, EnTT

Stick is a 2D game written in C++. Rendering relies on SFML 3 and all the logic on an ECS (Entity Component System) architecture built with EnTT: entities are only identifiers, data lives in components and behaviour in systems.
This split keeps the game modular and performs well as the number of entities grows.