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Stick

A 2D game in C++ using SFML 3 for rendering and EnTT for an ECS (Entity Component System) architecture.

Technologies
C++, SFML, EnTT
Still from the Stick video.

Stick is a 2D game written in C++. Rendering relies on SFML 3 and all the logic on an ECS (Entity Component System) architecture built with EnTT: entities are only identifiers, data lives in components and behaviour in systems.

This split keeps the game modular and performs well as the number of entities grows.