About
I am a developer, trained in video game programming in Lyon. I started with games, and that is where I learned the core of the job: writing code that holds its frame rate, structuring a project as a team, and shipping on a short deadline.
On the game side, I first worked with Unity and Unreal Engine, then went lower: a rendering engine in C++ and DirectX 12, a multiplayer game on a client-server architecture, an arcade game built on an ECS architecture.
I do not stop at video games. I also build applications and websites, such as Beacon, a React application connected to the Riot Games API, or the site you are reading now. From one field to the next I keep the same standard: understand what happens under the hood, and take care of what the user actually holds.
What drives me most are technical problems that also call for invention. I stay curious about new technologies and like to try them on a real project.