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Ground Zero

A Unity game inspired by Zenless Zone Zero and focused on player feedback: compute-shader grass and an ultimate mechanic.

Role
Compute-shader grass and ultimate mechanic
Team
2 people
Technologies
Unity, C#
Still from the Ground Zero video.

Ground Zero is a third-year project made by two people in two weeks. The brief was about feedback: everything on screen that answers the player’s actions and makes them readable. The name comes from our inspiration, Zenless Zone Zero.

What I did

  • The grass, computed and drawn by a compute shader.
  • The whole ultimate mechanic, in the style of Zenless Zone Zero.