Ground Zero
A Unity game inspired by Zenless Zone Zero and focused on player feedback: compute-shader grass and an ultimate mechanic.
- Role
- Compute-shader grass and ultimate mechanic
- Team
- 2 people
- Technologies
- Unity, C#

Ground Zero is a third-year project made by two people in two weeks. The brief was about feedback: everything on screen that answers the player’s actions and makes them readable. The name comes from our inspiration, Zenless Zone Zero.
What I did
- The grass, computed and drawn by a compute shader.
- The whole ultimate mechanic, in the style of Zenless Zone Zero.