Splatoon.io
A multiplayer game in C++ on a client-server architecture, with client-side prediction and server reconciliation.
- Technologies
- C++

A multiplayer game written in C++ on a client-server architecture. Most of the work is in the networking, so that play stays smooth despite latency.
- Game state synchronised between server and clients
- Client-side prediction
- Reconciliation with the server state
- Latency handling