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Mathis FournierFrançais
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Splatoon.io

A multiplayer game in C++ on a client-server architecture, with client-side prediction and server reconciliation.

Technologies
C++
Still from the Splatoon.io video.

A multiplayer game written in C++ on a client-server architecture. Most of the work is in the networking, so that play stays smooth despite latency.

  • Game state synchronised between server and clients
  • Client-side prediction
  • Reconciliation with the server state
  • Latency handling